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<style>
.version-update {
background: #17171c; /* Old browsers */
background: -moz-linear-gradient(-45deg, #17171c 0%, #464a53 34%, #5e636e 51%, #464a53 73%, #464a53 73%, #17171c 100%); /* FF3.6-15 */
background: -webkit-linear-gradient(-45deg, #17171c 0%,#464a53 34%,#5e636e 51%,#464a53 73%,#464a53 73%,#17171c 100%); /* Chrome10-25,Safari5.1-6 */
background: linear-gradient(135deg, #17171c 0%,#464a53 34%,#5e636e 51%,#464a53 73%,#464a53 73%,#17171c 100%); /* W3C, IE10+, FF16+, Chrome26+, Opera12+, Safari7+ */
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='#17171c', endColorstr='#17171c',GradientType=1 ); /* IE6-9 fallback on horizontal gradient */
padding:20px;
position:relative;
z-index: 0;
border-radius:5px;
-moz-border-radius:5px;
-webkit-border-radius:5px;
box-shadow:1px 1px 5px #111;
-moz-box-shadow:1px 1px 5px #111;
-webkit-box-shadow:1px 1px 5px #111;
}
.version-update h2 {
font-weight: normal;
color: #a04649;
}
.version-update ul {
list-style-position:inside;
font-weight: normal;
color: #819198;
}
.seperator {
padding-top: 2rem;
margin-top: 2rem;
border-top: solid 3px #e4e6e7;
border-radius:1.5px;
-moz-border-radius:1.5px;
-webkit-border-radius:1.5px;
text-align:center;
}
</style>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 68 - 9/23/2017 12:27PM</h2>
<ul class="167">
<li>Load level menu under development. Basic system that finds all .world files and lists them as a loadable list of worlds.</li>
<li>Actual load world system does not properly save and load a previously played game currently.</li>
<li>Attempting to reduce framerate lag on MacOS</li>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 67 - 12/27/2016 5:00AM</h2>
<ul class="167">
<li>Added proper resulution changer, which resizes the window based on the entered values for width and height in settings</li>
<li>Implemented proper saving method for world saving and loading, with easy addition for added features and stats later on</li>
<li>Began work on world loading method to read in world data and deserialize information into blank world</li>
<li>Redesigning world load menu with proper loading gui and list to scroll through and choose level to load (under way right now)</li>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 66 - 7/30/2016 12:43PM</h2>
<ul class="166">
<li>Completely redesigned settings menu from the ground up with multiple columns for different kinds of settings</li>
<li>Changed post processing settings from enabling all or none, to enabling/dissabling individual items</li>
<li>Scroll through integer settings with ease with the new cap system which shows whats the next options</li>
<li>Implemented a new developer setting to be invisible from the enemies</li>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 65</h2>
<ul class="165">
<li>Proper Antialiasing that can be toggled mid-game through settings by using multisampled fbos</li>
<li>Fixed glitch where player could shoot when not in fps mode</li>
<li>Fixed glitch where when shooting for the first time, attack would destroy player model rendering him invisible</li>
<li>Fix bug where camera started at overhead view when first loading</li>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 64</h2>
<ul class="164">
<li>Post Processing now includes gaussian blur for a later update of depth of feild</li>
<li>Post Processing rendering is now no longer dependant on every effect being rendered</li>
<ul>
<li>Basiclly you can have one thing render and another not render and it wont break</li>
</ul>
<li>Added VSync to setting panel</li>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 63</h2>
<ul class="163">
<li>Basic Collision detection with trees, player gets stuck when aproaches tree instead of stopped for the moment</li>
<li>Enemies will stare when the player is within 300 units of them, and will charge after player when closer than 100 units</li>
<li>Enemies, players, and miscellaneous entities (trees, etc..) will now take damage from both players and enemies</li>
<li>Enemies will spawn at least 100 units away from player as to avoid instant death</li>
<li>Fixed enemies moving system. Now properly following paths given</li>
<li>Post processing properly renders ontop of render</li>
<ul>
<li>Currently Implemented: Contrast Adjuster</li>
<li>Coming Soon: Depth of Field</li>
</ul>
<li>Credits Menu to show our work</li>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 62</h2>
<ul class="162">
<li>Attacks damage enemies, eventually killing them. Also attacks damage entities such as trees and bushes</li>
<li>Enemies will chase after you once you aggrivate them by approaching them. Stay away and you will be safe</li>
<li>Began work on saving and loading worlds</li>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 61</h2>
<ul class="161">
<li>Attack System now fires spells in direction player is looking. Has yet to be implemented with Myo</li>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 60</h2>
<ul class="160">
<li>Complete rework of attack system, now relying on parent handling</li>
<ul>
<li>Attacks currently limited to fireball, waterball, and lightning bolt</li>
<li>Attack movement does not quite properly go in user specified direction. Fixed in PAb 1.61</li>
</ul>
<li>Attack Spheres (placeholder model) cast shadows to the terrain and recieve shadow casts apon themselves</li>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 59</h2>
<ul class="159">
<li>Complete Menu Rework. Now with background and everything</li>
<li>Settings menu allows for togglable settings</li>
<li>Settings will be save to Mift.set file when user pressed F in settings menu</li>
<li>Began work on post processing, however it is not accessible within game</li>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 58</h2>
<ul class="158">
<li>Dual Myo support allows to control both player movement and attack system</li>
<li>Mift settings has been completely redone</li>
<li>New Developer features including but not limited to: ufo mode, unlimited run, etc..</li>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 57</h2>
<ul class="157">
<li>Myo properly syncs to Mift when connected</li>
<li>Myo changed camera pitch and yaw, replacing original code moving mouse position</li>
<li>Game time calculated through milliseconds instead of nanoseconds</li>
<ul>
<li>This feature temporarily affects player movement speed and day time calculations (fixed in 1.58)</li>
</ul>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 56</h2>
<ul class="156">
<li>Menu Optimizations</li>
<li>Myo Armband initial implementation</li>
<li>Mac OSX proper resolutions</li>
<li>Removed all enemies, placing them is now required</li>
</ul>
</div>
<div class="seperator"></div>
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build 54</h2>
<ul class="154">
<li>Initial menu implementation</li>
<li>Sun Rotations</li>
<li>Real time shadow rendering with sun</li>
<li>In game day progression</li>
</ul>
</div>
<!--Version Update template
<div class="version-update">
<h2>Mift Pre-Alpha 1 Build xx</h2>
<ul class="1xx">
<li>Update 1</li>
<li>Update 2</li>
<li>Update 3</li>
<li>Update 4</li>
</ul>
</div>
<div class="seperator"></div>
-->