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Nasty bug. Generates files inside engine directory. Corrupts engine installation. #30

@gnat

Description

@gnat

I've noticed Easy Localization Tool generates a bunch of files (.locres, .locmeta etc) in C:\Program Files\Epic Games\UE_5.7\Engine\Binaries\Win64

Fairly certain this plugin should not be doing that.

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This seems to corrupt the engine installation because every 5.7 project then breaks with the below error after running Easy Localization Tool on my large project, requiring me to re-install the engine.

I suspect the manifest or checksum checks are failing after doing so much work inside of the engine directory.

Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 1827] 
Unable to read module manifest from '../../../Engine/Binaries/Win64/UnrealEditor.modules'. Module manifests are generated at build time, and must be present to locate modules at runtime.
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