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Description
I've noticed Easy Localization Tool generates a bunch of files (.locres, .locmeta etc) in C:\Program Files\Epic Games\UE_5.7\Engine\Binaries\Win64
Fairly certain this plugin should not be doing that.
This seems to corrupt the engine installation because every 5.7 project then breaks with the below error after running Easy Localization Tool on my large project, requiring me to re-install the engine.
I suspect the manifest or checksum checks are failing after doing so much work inside of the engine directory.
Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\Modules\ModuleManager.cpp] [Line: 1827]
Unable to read module manifest from '../../../Engine/Binaries/Win64/UnrealEditor.modules'. Module manifests are generated at build time, and must be present to locate modules at runtime.

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