[#2712] Cap system power to 100% if no Reactor or Coolant#2809
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oznogon wants to merge 1 commit intodaid:masterfrom
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[#2712] Cap system power to 100% if no Reactor or Coolant#2809oznogon wants to merge 1 commit intodaid:masterfrom
oznogon wants to merge 1 commit intodaid:masterfrom
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Don't allow systems to be overpowered to 300% if they lack both Reactor and Coolant components. Otherwise the entity gains the benefits of overpowering for free, without generating heat or losing power. Update Engineering and Power Management screens to reduce the power bar range in this situation, and to hide heat indicators and coolant controls if there's no Coolant component.
daid
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Mar 25, 2026
| float power_max = 3.0f; | ||
| if (my_spaceship) | ||
| { | ||
| has_coolant = my_spaceship.hasComponent<Coolant>(); |
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While I think the change concept is good. This would set the limit only when the screen is created, so if you dynamically add or remove a reactor/coolant system, there will be inconsistent behavior.
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Could've sworn that I caught that, and I know I tested it. Will check if I left a local commit when I'm at my computer again.
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Don't allow systems to be overpowered to 300% if they lack both Reactor and Coolant components. Otherwise the entity gains the benefits of overpowering for free, without generating heat or losing power.
Update Engineering and Power Management screens to reduce the power bar range in this situation, and to hide heat indicators and coolant controls if there's no Coolant component.
Fixes #2712.