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…ufferToScene to add missing GLTF text format functionality (i.e. load from memory).
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The CLA is complete. |
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Can you add a test file to gltf_decoder_test.cc that would show that this is working? I couldn't find any gltf that would fail with the existing API. |
…_from_text_buffer
…nedy/draco into load_gltf_from_text_buffer
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Implemented LoadTextBuffer, DecodeFromTextBuffer, and DecodeFromTextBufferToScene to add missing GLTF text format functionality (i.e. load from memory). This allows GLTF-format decoding without using the default file handling code, for example.
This functionality already exists for GLB, but for text-format it has not been implemented.