An aggregation of human motion understanding research.
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Updated
Mar 18, 2026
An aggregation of human motion understanding research.
Controlling AI-driven Quadruped Character in Unity.
Training-capable PyTorch + MuJoCo reimplementation of "SuperTrack: Motion Tracking for Physically Simulated Characters using Supervised Learning". Includes reproducible training and humanoid control experiments.
An example of basic character and camera movement in Three.js.
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